Week 6
Techplay #2
3 creative apps
1.
Flipgrid:
What I liked personally about this app is that it is google certified, so my district
will allow it to be downloaded for classroom use, which makes things so much
easier. Also, it is very easy for me to access the students work. When the
students post videos or photos, I am able to see them in a nice organized
layout. I just click on each one to view and I can respond immediately with
either video, audio or text.
a.
2 examples of potential student work I would
design using this app:
i.
I would assign and encourage students to share
weekly reflections to monitor progress. I would give them an exit ticket for
differentiation, as some of my students will not know where to begin, they can
just read the sentence stem and then either answer in their own words or type
or write a response instead of creating a video of themselves.
ii.
I could use Flip for assigning the students to create
a presentation to demonstrate comprehension or mastery of the topic or skill. One
way this can be shared by the student is by creating a QR or link. The links or
codes can then be shared with family or even posted in the hallways for other
students to scan and view!
b.
This app offers many affordances such as redefining
how the lesson impacts our lives in an extended way. Students could solicit real
time feedback from classmates, teacher and even other students and teachers in
other states or countries over the discussion material.
c.
I believe this app could be supportive of my
humanist approach to learning by providing students with a safe outlet for communication
as well as opportunity to create and respond in their own individual voice and
style.
2.
ClassDojo:
This is my first successful year using the management app ClassDojo. I had
tried before when I was a new teacher and it may just not have been the right
conditions for me, but I wasn’t able to be consistent with it. I have seen so
many of my fellow teachers do fun things with it, so I was determined to jump
in this year. How I use DOJO is by having the app downloaded onto my phone and on
my computer. While we are walking in the hallway or even outside at recess,
with my phone I am able to award or take away points based on behaviors and actions.
a.
Two of the wonderful tools this app offers are
random name generator and grouping.
i.
During
instruction, in order to ensure equal participation and to aide in keeping the student’s
attention, I am able to click a button at the bottom and have names randomly generated
in many different visually entertaining ways. I can also have the app page
opened on my smart board and allow students to walk up and tap the spinner to
initiate the generating.
ii.
I also
utilize the grouping aspect of this app. I have all of my students’ names in
their table groups under the groups button. Here, I can offer group points when
appropriate. We can also see which group has the most points as well as offer an
incentive when the entire class reaches a points goal. Seamlessly, with one
click, I can also randomly generate groups for participation of certain
activities. The students especially like this one because it really mixes
things up!
b.
This app offers many affordances such as strengthening
the likelihood of desired behaviors by positive reinforcement. A great example
of this is when I tell the class to line up for transition to the next class.
At first, they’re not moving quickly and can begin to chat with their
neighbors. But, as soon as they hear the familiar tune of dojo points being
collected into a classmates account, they atmosphere quickly changes and the
entire class falls into line.
c.
I have quickly learned how helpful this app
really is at managing classroom behaviors and will absolutely be using it again
in the future. I think this app encourages students to make good choices. It also
gives them the opportunity to shine in front of their peers, with their good deeds
not going unnoticed. My favorite part is when they mature from doing these positive
actions just to get the points, to doing them because they know it needs to be
done and they don’t ask for points. But, I still give them anyways!
3.
EdPuzzle: I
was introduced to Edpuzzle two school years ago. It is at the top of my list
when im looking for something learner centered to increase engagement and spark
critical thinking especially with independent review for at home or even with a
substitute. I chose Edpuzzle as my third tool instead of Kahoot for this
reason. Although it can be utilized in a whole group lesson, personally I find
it best to assign independently.
a.
Two examples of potential uses:
i.
Teachers can search through a bank of standard
aligned- already created puzzles that provide instant feedback on student
responses. This was a great tool when I was teaching with stations. After the direct
teaching and application with whole group, I would go find or create an
edpuzzle in locked mode which makes the student not be able to skip through the
video or questions. I would put that on
the choice board and paste the link to the puzzle on my google classroom.
ii.
Teachers AND STUDENTS can record and edit videos
and design questions and or notes. This offers up so many possibilities for
creating and presenting information such as book reports, read aloud’s and even
how to solve math or science equations.
b.
This app offers many affordances such as promoting
higher order thinking, encouraging voice and instant analytics to help
differentiate your teaching and make grading effortless.
c.
I have found Edpuzzle helps to create a more
meaningful and personal learning journey for students. Giving students a
platform to guide them to communicate their thoughts so they may be seen by others,
helps build confidence and teachers students to take ownership of their
learning.
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